HIGER HILLS 2015 V2.3

1473773534_goods_big_d4f6b955d0c8e6851441c48d21c9d687

Description:
Fixes / Changes Ver 2.3
* BGA is now accepting straw gras.
* Gras in field 11 can now mow.
* Some cows froze in the game when inside the barn. Adjusted animal place to fix it.
* Some minor fixes in the file moddesc.xml
* Just replace the zip file – will not be affected savegame.

Welcome to the larger hills in 2015!

This is a map of the UK style from an undisclosed location. Bigman released this map for FS 11 and hameland turned it over and made some changes and additions to the map.

The map has two farms. Cow and wheat yard on the valley floor and an old sheep barn on top of hill.
Four years has elapsed since the last time we saw a cow farm and the bar was demolized and replaced by a completely new, this time prepared for MixFeeder and new cows zone.
Some trees are also grown and sawmill was built, ready to swallow some wood.

The terrain is difficult, and some tasks will require heavy and powerful tractor. So keep the same, if you have enough money to buy better … And keep NH 4.75! It is the only original tractor able to get into the building where the cow manure placed. If you have a smaller tractor loader, or use the telehandler, which is …

Changes compared FS11
* Original landscape design fields and buildings held (in the main house farm replaced).
* Triggers upgrade to the FS15.
* Saw added.
* New barn with MixFeeder replaced the original cow barn and added mesh.
* Forrest added.
* Sheep and sheep mesh joined area slighly changed and lengthened.
* Řezanka added.
* Watermod added.
* GuelleMistmod added (Tank closest to gastank holds Kalk \ lime, the other holds fertilizer).
* Soilmod added.
* ” Veterinary script added to make it possible to adapt productionlevels. Optimized for 200 animals (Edit husbandry.lua adjust).
* “Search Script” he added, to find out if you lack other files for full functionality.
(If some files are missing, demonstrating the protocol to link to retrieve modes. It also shows a dialog box when the map is loaded phrase “one or more modes are missing.” It’s not just a bug game information!)

Fixes / Changes Ver 2.3
* BGA is now accepting straw gras.
* Gras in field 11 can now mow.
* Some cows froze in the game when inside the barn. Adjusted animal place to fix it.
* Some minor fixes in the file moddesc.xml

sheep farm
Located on a hilltop, where the NH 4.75 is parked. Small and old building, so be sure to NH 4.75, it is the only tractor loader able to get in
some areas. Nice big space for sheep to stay outdoors. Water for Watermod can be collected from a fountain near a dam inside a sheep field.
There is a heap beside gras feeding through using temporary storage, use a shovel to make it through to when you need to.
Cow dung is in the building where the NH 4.75 is parked at the first start map (placed here to simulate fry manure of sheep).
Woolpallet is positioned inside one of the buildings, other old diesel tank. Wool can be sold for Earnvale.

] Cow Farm
Cow farm undergone some changes over the last four years. Old cow barn was demobilized and replaced by a completely new cow barn.
The barn can be used as is normal with all starters intact, or you can extend with MixFeeder (will cost 120,000 pounds).
The farm also has storage for grain and multi-eat BGA.

Cows do want some water, and that can be filled in an old trailer in cows area. Water can collect inside a sheep field.
Cows also want some freshly mown grass. Which can be filled through the filling of liquid manure beside the point.
Manure from cows that were placed on the sheep farm to simulate dry manure from sheep (FS15 wool produced only for some reason …)

point for seed and fertilizer inside the shed fill. Fertilizer tank farthest from gastank contains fertilizer, the closest one to have Kalk (lime).
Version Soilmod has only one fertilizer tank. Filltype change in accordance with the instructions Soilmod mod itself.

MixFeeder
The introduction of new MixFeeder establish back 120,000 pounds, so make sure your budget can handle it before jumping in.
MixFeeder purpose is to allow mixed feed using a silage, straw and Gras. The feeder will feed the cows by itself 2 times a day for as long as bunkers have a minimum volume of each species.
You can fill the bunkers themselves using a shovel or fill directly from the loader vehicles, trailers or dump bales into the bunker. Or a supplier to fill bunkers for you at a high price.
While on foot, you can open a separate PDA for MixFeeder. This allows you to control the process and also cameras that feed a cow.
Normal input links for PDA holds CTRL + ‘M’ + ‘F’.

MixFeeder implementation is simple, just walk from one of the barns spinning icon and follow the instructions on the screen.
MixFeeder NOT demobilized after implementation. But you can still use regular runs inside the barn to feed the cows by hand.

If you’ve never used this mod -> Read the instructions for the mod itself, a separate download link given below.

farm BGA
There is a small BGA next silagesilos. BGA process and the purpose is simple, to feed BGA and will produce manure in return, and also give you some money.
BGA will accept and pay for whichever of the following fruits and products (!):
– Bales of any kind (note: none of slurry produced only money in return).
– Silage.
– Wheat and barley line.

Earnvale & Pila
Earnvale tractor’s main shop in this area. This is the place where you can buy new equipment, or sell equipment, and obtain a 25% higher price when the device is placed within the designated sales area.
Earnvale also is the main receiver for grain, potatoes and sugar beets. They will also buy eggs and wool from the sheep. BGA packages loved the farm so Earnvale not buy.

However, there are some products that Earnvale not buy from or sell to you. Pila will handle everything related to Forrest, including the purchase of logs and wood chips.
Saw is also the place to go to buy new trees to create a new Forrest yourself or plant trees you cut down.

2 different versions of maps
The map is prepared for GulleMistmod and Soilmod.
These extensions do not work well together, so that there are two different sets of zip maps.
Main zip file must be unzipped because before one or both ZIP files are placed in the folder mods!
– Higher_Hills_2015.zip: This is GulleMistmod ready.
– Higher_Hills_2015_Soilmod.zip: This is Soilmod ready.

Credits:
drops980

DOWNLOAD UNZIP_ME_HIGHER_HILLS_2015_Ver_2_3.zip – 280.9 MB

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